
Trackman Technology
For Indoor Golf Simulator Facitlities

The Trackman iO is the first launch monitor from Trackman specifically engineered for indoor use. The iO is a ceiling-mounted "all-in-one" unit designed to provide tour-level data in more compact spaces. Trackman is used by 90 out of 100 tour professionals to improve their game.
Core Technology: Optically Enhanced Radar Tracking (OERT):
The "brain" of the Trackman iO is its Optically Enhanced Radar Tracking (OERT). This patented technology combines three different sensors to ensure tour-level accuracy without the need for specialized "marked" balls or club stickers. This system synchronizes two distinct data-gathering methods to eliminate the guesswork often found in other indoor simulators:
✅ Radar Sensors: A 24 GHz ultra-low-power radar tracks the speed and distance of the ball and club.
✅ High-Speed Cameras: A dual-camera system capturing up to 4,600 frames per second directly measures ball spin and the spin axis.
✅ Infrared Light System: Built-in infrared lighting (810–850 nm) ensures the unit works in any lighting condition—from a bright sunroom to a dark basement—without needing external light rigs or specialized "marked" balls.
✅ Data Points: Tracks 23+ parameters including Ball Speed, Launch Angle, Spin Rate, Club Speed, Face Angle, and Attack Angle.
✅ Multi-Dexterity: The Trackman iO DUO configuration allows both right- and left-handed players to use the same narrow bay (as small as 10 feet wide) without moving the hardware.
✅ Virtual Courses and Analysis: The iO runs on the Trackman Performance Studio (TPS), giving users access to over 300+ hyper-realistic virtual courses, AI-driven swing analysis (Tracy), and online tournaments. Your data also syncs automatically to the Trackman Golf App, allowing you to review your indoor sessions from your phone.
Indoor Optimized

iO = Indoor Optimized
Trackman iO is Trackman's first purpose-built product for the indoor game, designed with one goal in mind: to create the ultimate indoor golf experience.
Trackman Data

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Ball Speed: The initial velocity of the ball immediately after leaving the club face.
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Launch Angle: The vertical angle of the ball's takeoff relative to the horizon.
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Launch Direction: The initial horizontal angle (left or right) relative to the target line.
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Spin Rate: The speed at which the ball is rotating in RPM.
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Spin Axis: The tilt of the ball's rotation, which determines if the shot will curve (draw/fade).
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Carry: The total distance the ball travels in the air.
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Total Distance: The sum of carry distance and the subsequent roll on the ground.
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Height: The maximum peak elevation (apex) of the ball's flight.
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Landing Angle: The angle at which the ball descends to the ground.
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Hang Time: The total duration the ball stays in the air.
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Side / Side Total: The distance the ball lands or stops left or right of the target line.
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Smash Factor: The ratio of ball speed to club speed, indicating impact efficiency.
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Club Speed: The linear speed of the club head just before impact.
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Attack Angle: The vertical direction of the club (hitting "up" or "down") at impact.
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Club Path: The horizontal direction of the club (in-to-out or out-to-in) at impact.
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Face Angle: The horizontal direction the club face is pointing at impact.
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Face to Path: The difference between face angle and club path, which determines shot shape.
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Dynamic Loft: The actual loft of the club face at the point of maximum compression.
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Impact Height: The vertical location of contact relative to the center of the club face.
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Impact Offset: The horizontal location of contact (heel or toe) on the club face.
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Spin Loft: The angle between the club head's direction and the club face orientation.
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Swing Plane: The vertical angle of the arc the club travels on during the swing.
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Swing Direction: The angle of the base of the swing plane relative to the target line.